Mindustry Foundation
Land on an alien planet. Build your base and defend it against relentless robots to survive the ultimate engineering challenge.
What you'll do:
Mindustry is a sandbox tower defense game that emphasizes resource management and strategy. Players mine resources, construct buildings, and design production chains to defend against waves of enemy robots. It features multiplayer modes, a map editor, and customizable units, offering a complex and engaging gameplay experience.
Each week you will:
- Meet up with the same group of kids
- Tackle exciting challenges that take you from beginner to expert
- Make friends with a community of kids who share the same interests as you
- Gain access to extra weekly events where you can test your skills, make new friends, and learn from others
- Learn about the map maker and how to design your own challenges and maps
❗Mindustry is a hard game. We highly encourage every kid to play on their own during the week!
Concepts Encountered:
- Systems Thinking
- Resource Management
- Team Dynamics
- Refactoring
- Debugging
What you'll need:
- Make sure to have Steam installed
- Don't worry about buying the game, we'll gift it to you!
Other Mindustry Courses
After completing Mindustry Foundation, you will gain access to Mindustry Teams!
In Mindustry Teams you will:
- Take on the toughest challenges Mindustry has to offer.
- Climb up the Mindustry Leaderboard
- Learn PvP tactics and strategies
- Participate in Recess Mindustry events with dozens of kids
- Design and share custom maps
Looking for something less intense? Check out Squads!
In a Mindustry Squad you will:
- Meet up once a week with a guide
- Learn at your own pace
- Focus more on fun and friendships
If you do not see a Mindustry cohort listed for Squads, please reach out to Josiah via the Recess chat!
Course updates
Updates from guides of this course
Mar 20 @ 6:15 PM
We passed our previous record! 📈
On Tuesday we lost to wave 30 where a massive tier 4 guardian destroyed all of our production, and our base.
We learned from this experience:
- ***** are the strongest turrets early game, and they only cost ***** and *****
- ***** are a great ...
Mar 19 @ 11:42 PM
Today was our final session as a cohort, and wow, what a way to finish strong! We had a great discussion about next steps in our Mindustry journey and how we can continue developing our skills in the game.
Then, in classic fashion, you both had different ideas on how to spend ou...
Mar 13 @ 8:17 PM
**************************************************
************************************************** is the last map we need to beat before joining a ************************************************** group. The first two times we took on this challenge, we lost at wave 2. Not ...
Mar 12 @ 9:46 PM
Okay, today we took a quick break from the Bridge Challenge (we missed you, ****!) and decided to brush up on our PvP skills.
🔥 ****, ****, and I took on a 1v1v1 challenge—each of us built our bases separately, sent a few initial attacks, and instead of going full cutthroat, we...
Mar 6 @ 7:36 PM
We beat *** *****!! 🎆
After **** ***** of playing this challenge, we finally did it! During that time we grew in so many areas:
- Learning how to deal with frustration
- Learning to communicate and listen to one another
- Making plans and course corrections
- Figuring out the b...
Mar 4 @ 1:54 AM
Today we officially started our final challenge as a Mindustry Foundation cohort—the Bridge Survival Map! 🌉
After nearly two weeks away, it took us a bit to get back into the flow, but after 20 minutes, we established our agreements and Phase One plan and jumped in.
🔥 Survive...
Feb 27 @ 7:59 PM
**************************************************
**************************************************. **************************************************. ** ***** have felt ************, but ** ************ **** ** ***-*****.
** ************ and ***** some *************** to *...
Feb 20 @ 7:30 PM
This week, we pushed hard on *** *****, reaching past ***** ** with two enemy cores still standing. But when the Guardians arrived, the bots overwhelmed us, and we lost the challenge. The team decided to start fresh—but not before taking time to reflect on what went wrong and how...
Feb 13 @ 7:18 PM
Full Steam Ahead! 🚢
This week we finished our 5 defenders 1 general challenge and transitioned into USS Iowa, a very hard attack map! For this challenge, **** and I took a step back and let you all run the show.
You planned, communicated, paused, argued, and resolved conflict...
Feb 7 @ 6:40 PM
Guys!! YOU DID IT!! The first cohort ever to beat USS Iowa on your first attempt. This was a brutal challenge, and you pulled it off! There were some very close calls… you may or may not have destroyed the final enemy core just as a Tier 5 Guardian was about to destroy yours—but ...
Feb 4 @ 9:38 PM
Guys (or should I say coaches)!! We are SO CLOSE to beating USS Iowa! Honestly, I thought it would take at least three attempts, but here we are, on our first run, pushing to finish it!
***** leaves for a trip after tomorrow’s session, so our goal is clear: finish the challenge ...
Jan 30 @ 7:28 PM
Big changes this week—our girls' group has merged with another cohort, and together, we’re sharpening our Mindustry skills as we work towards the next chapter of our Mindustry journey: Mindustry Teams!🛠️🔥
To kick things off, we jumped into our first major challenge: 5 Defende...
Jan 24 @ 10:30 PM
Wrapping Up Foundations, Gearing Up for Teams! 🚀
****, I had an absolute blast in our last official session as a ********** **********!
We played two exciting PvP matches and had a fantastic discussion about our next steps as a group. Before we close this chapter, I just want to highlight how much you’ve accomplished:
- You’r...
Jan 22 @ 9:42 PM
Bridge Conquered: Mindustry 8’s Triumph and Next Steps
You did it! 🥳🎉🥳
You successfully tackled the Bridge challenge and have officially earned your spot in a Mindustry team. You established a strong plan, reflected after each session, and ultimately triumphed on your third attempt. The last 10 waves went almost smoothly—until the...
Jan 21 @ 6:14 PM
Chasm Round 2! 🏔️
Based on our reflection from last week, we made three big changes going into the challenge today.
1. We paused the game every time someone brought up an important point so we could discuss it
2. We only un-pause the game when everyone on the team has a role that is contributing ...
Jan 21 @ 5:50 PM
Start on USS IOWA Challenge 🚢
Yesterday, we launched one of the final challenges for our Mindustry foundation cohort: USS IOWA.
Before we began, we established a few key agreements as a team:
1. Always prioritize essential materials.
2. Pause frequently and plan out pre-builds.
- Decide what we’re going to ...
Jan 16 @ 6:13 PM
A Great First Attempt! 💪
We put ** hours into this challenge, but ultimately fell short at the very end. After the challenge we spent ** minutes reflecting.
The Good:
- We identified issues our system and fixed them effectively. Specifically, our air defense, graphite production, and power setup.
- We ...
Jan 14 @ 6:19 PM
Taking on Chasm! ⛰️
Today we took on Chasm, and incredibly well designed attack map by one of the kids at *****!
This map forces us to do a few things really well:
- Manage resources effectively! There are very small ore patches on this map which make it hard to progress if you're not careful
- Cr...
Jan 14 @ 1:17 AM
Levels: Lessons in Prioritization 🌟
Over the past few sessions, we’ve been working on the Recess Challenge called Levels. This challenge is all about identifying inefficient or incorrectly built systems and fixing them to take on the most intense enemy defenses we’ve faced yet.
So far, you’ve achieved some incredi...
Jan 10 @ 2:40 PM
The Best Start Yet! 🚀
What a session!
****** came into today’s session prepared for the challenge, and ** was able to share ** learnings with the group. This is by far the best start we’ve had to the Bridge Challenge since starting, and it showed in how smoothly things ran.
During our reflection, yo...
Jan 9 @ 6:16 PM
Wrapping up Chambers 🎁
We beat chambers! Lets gooo!
What we learned about working on a team from this challenge:
- Pausing helps us communicate our issues and make a plan before diving back into the action
- When someone asks a question, we should answer it!
- Don't interrupt or change the subject on...
Jan 8 @ 1:06 AM
Tackling Our Toughest Challenge Yet! 🚀
Wow, guys—that was intense. We’ve taken on the toughest challenge we’ve faced as a group, and we fully expect to fail plenty of times before we finally succeed.
This session wasn’t without its bumps—we had disagreements, a lack of accountability at moments, and even a few accusa...
Jan 7 @ 6:29 PM
Learning to Communicate Effectively 🗣️
Today we struggled. Our main power source was blown up multiple times and we didn't know how to organize ourselves to fix it.
After a few lengthy conversations and some long pauses, this is what we've come to agree on:
- If someone is talking, let them finish before you start t...
Jan 3 @ 2:12 PM
Crunch Time on the Bridge of Xenothi!
We’ve faced some tough challenges as a group, but this might just be the toughest yet. This week, we talked about how far we’ve come—gaining a solid grasp of Mindustry’s more technical aspects, understanding the importance of communication, preplanning, and reflection, and learni...
Jan 2 @ 6:15 PM
The Gaurdian will be here soon! 👾
Today we continued with ********, our ** wave defense challenge. We're making excellent progress and have set up some strong production and defense.
We've learned a few things from this challenge so far:
- Thermal generators can utilize the magma tiles to make strong power.
- F...
Dec 31 @ 7:11 PM
A Final Iteration + Chambers!
We continued with the feed a turret challenge from last Tuesday. This time we created an excess of surge alloy and use that to fuel our swarmers instead of pyratite. This proved to be the final change we needed to make as crushed the 9 tier 5 units and completed the challenge!
N...
Dec 30 @ 11:42 PM
Debugging Our Way Through “Levels”
We continued our newest challenge today, Levels—a unique and fascinating challenge created by one of the kids at *****! This map starts with pre-built mechanisms for almost all resources and units, but here’s the catch: they’re all broken in some way.
Our task? Decide whether to...
Dec 24 @ 6:10 PM
Feed a Turret! ⚡
Today we took on a challenge called feed a turret. This challenge introduced us to ********, ***** ***** , ***** **********, and **********. All of these are late game materials that will be crucial in our up coming challenges.
In this challenge our goal was to destroy 9 tier 5...
Dec 19 @ 6:15 PM
Stretching our Brains 🧠
Today we took on a very hard plastanium production challenge. In this challenge, you need to produce 250 plastanium, but there's a catch! Once you reach 200 plastanium in your core, your core begins to burn plastanium. The only way to reach 250 is to produce 2 full lines of plast...
Dec 17 @ 6:22 PM
We Finished Groundwork! 🚀
On our first attempt last week, we failed on wave 5. After failing the challenge we reflected and came to the decision that we need better planning and division of labor. This lead to us splitting into two groups:
- One group focused on the production of materials and power
- The...
Dec 17 @ 3:35 PM
Exploding Bridge PvP Challenge
With a few squad members missing, we decided to pause our 5 Defenders Challenge and dive into a PvP match instead. The group discussed and agreed on a map called “Exploding Bridge.” The twist? The bridge connecting Red Team and Yellow Team explodes every 7–10 minutes, which means...
Dec 12 @ 6:20 PM
Groundwork Take 2! ⚒️
We started off today's session in another sandbox. Each of us practiced producing materials and setups we weren't fully comfortable with. This included:
- Steam Generators
- Tsunamis and Water
- Turret Setups
After our sandbox, we moved onto Groundwork, the challenge we started ...
Dec 11 @ 12:34 AM
One of our best!
Couldn't have said it better: today was one of our best.
It was an almost full house, which makes it hard to communicate, to operate on the same map and to be efficient.
But we have our mantra now: Pause, Plan, Build.
We were able to rush ******** and then quickly follow-up ...
Dec 10 @ 6:42 PM
Success is on the otherside of failure! 🌟
Today we took on Groundwork, our hardest challenge yet! In this challenge our goal is to survive for 30 waves. In order to succeed, we need to:
- Communicate, plan, and execute as a team
- Build a really strong defense
In our first attempt you all planned and communicated except...
Dec 5 @ 6:20 PM
An Electric Session!! ⚡
We finished our first challenge from last week by following through with our gameplan. Shoutout to ***** for pointing out that scorches can't shoot air units and that we should attack that side first to allow our ground units into the enemy base!
We followed up with another chal...
Dec 3 @ 7:33 PM
Growth and Progress in the Chasm Challenge
Yesterday, we restarted the Chasm Challenge, still smarting from our last attempt—but wow, what a difference! This time, we completely rethought our approach. I set a milestone for the group: create Fortresses (a third-tier ground unit) before sending an attack on the enemy base....
Dec 3 @ 6:23 PM
Learning to work as a team! 💪
Today we continued with the Glacier Attack challenge! Before the challenge started we took a moment to discuss:
1. What our main objective is > Destroying the enemy core
2. What each players' role was
3. What our attacking strategy should look like
4. How to be more efficient wi...
Nov 27 @ 9:53 PM
Down But Not Out
Today, we hit our first major roadblock—we failed. We struggled with communication, planning, and executing the plan we did come up with. It’s easy to point to excuses like missing teammates, prioritizing the wrong things, or just being tired, but the reality is that we simply we...
Nov 27 @ 4:00 AM
Tackling the Chasm Challenge
We continued our Chasm Challenge today—by the way, did you know this challenge was designed by one of your peers at *****? How cool is that?
We started the session confident in our ability to make significant progress in just an hour, but wow, did this challenge surprise us! Ini...
Nov 26 @ 6:51 PM
Silicon, Power & Units! 🤖⚡- No class on 11/28!
🚨There is no class on 11/28. We will meet again on Tuesday 12/3!🚨
Today we continued learning about silicon production!
Our goal was to:
- Create one working silicon machine
- Scale our design in a straight line
- Use the same line of sand and coal for all lines
- Learn how ...
Nov 21 @ 6:34 PM
We Defeated the Guardian & Made Silicon! ⚡
****** **********
🚨*** **** *** have ***** on ********** **/** next ****🚨
***** ** kicked *** the ****** ** ******* ** ******** ** ********** **********. ** this ********** **:
- ****** ******** ** **** ** ** **
- ********* ********* ** ****
- ********** the **** *** to *****...
Nov 20 @ 12:53 AM
Progress on USS IOWA! 🚀
We are on a roll with the USS IOWA challenge! Both groups have hit their stride, settling into their assigned roles and tackling the problems at hand.
Here’s where we stand:
- One group is building slowly but steadily, focusing on defenses and material production.
- The other g...
Nov 19 @ 6:17 PM
Our First Session!! 🥳
We had an absolute blast in our first session today!
We started off by discussing what ******** is and why were meeting up to play this game together:
🛠️ ******** is a hard game that will help us think like an engineer.
🪴 We're going to fail a lot. Not only is that okay, but ...
Nov 19 @ 2:29 AM
Epic Attack Map Complete! 🎉
We did it—** cores down! The Epic Attack Map is officially complete, and what an accomplishment it was. Quick highlights from today:
We created:
-Tier 4 air and ground units (and an army of tier 3 units!)
-Every single material in the game
-Over ***k energy generation per secon...
Nov 13 @ 3:50 PM
A hard, hard challenge.
Yesterday we took on one of the hardest challenges we'll tackle as a group: USS Iowa.
In this challenge, each team is tasked with overcoming a heavily fortified enemy base while defending against waves of increasingly difficult enemies, all with limited resources. Success requir...
Nov 8 @ 7:14 PM
5 Defenders Challenge Complete! 🎉
We did it! We beat the 5 Defenders Challenge—our toughest challenge yet! We failed once, and we came close a few more times, but you all pulled through. When I asked what made the difference this time, here’s what you said:
- ***** helped us rebuild and mine quickly whenever nee...
Nov 6 @ 10:08 PM
Progress!
We continued on our attack map challenge today and made some BIG strides forward, despite a few setbacks along the way.
Challenges We Faced:
- Our entire power grid went down (shoutout to ***** for getting it back up and running!).
- Our units were being destroyed when we sent ...
Nov 5 @ 2:36 AM
Progress on the Epic Attack Challenge!
We continued our work on the Epic Attack Challenge today, starting with last week’s objectives:
- Fix Silicon
- Create Phase Fabric and Surge Alloy
- Coordinate our attacks
- Fix the spaghetti belt setup!
- Set up defenses for air and ground
We successfully tackled all of these...
