Systems Engineering II: Factorio
Take on the game that prepares you to become a world class engineer!
Hosted by 2 expert guides
You've crash landed on an alien planet. Do you and your friends have what it takes to build a massive factory and launch a rocket to escape?
Factorio teaches Software Engineering
What you'll do:
- Meet with the same group of kids and expert guide
- Tackle exciting challenges designed to take you from beginner to expert
- Learn tips, tricks, and shortcuts to help you progress faster
- Make friends with a community of kids who share the same interests as you
- Beat the worlds hardest game
โFactorio is a hard game. We highly encourage every kid to play on their own during the week!
Concepts Covered:
- Ratios & Rates
- Algorithmic Thinking
- Debugging
- First Principles Thinking
- Resource Management
- Root Cause Analysis
What you'll need:
- Make sure to have Steam installed
Meet the guides
Expert guides leading this course
Course updates
Updates from guides of this course
Sep 24 @ 9:46 PM
๐ The Main Bus + Secret Island! ๐๏ธ
Today we started building the main bus. The main bus is a way to organize and optimize the flow of resources so that we can automate various materials with a smaller likelihood of bottlenecking the process. So far we have **** lines of iron plates, and **** lines of copper plates...
Oct 8 @ 10:02 PM
Military Automation & Beacon Deconstruction Completed!
Today we:
1. Automated Biomass
2. Automated Military Tech Cards
3. Started working toward blue circuits
On Thursday we plan on:
1. Creating nuclear power
2. Automating blue circuits
We've been spending some more time at the beginning and end of each session to reflect on our pr...
Nov 14 @ 11:33 PM
We made it to space! ๐
Today was absolute madness but in the best way possible:
- Our base was getting destroyed by biters
- We made a rocket and launched it (very anticlimactic)
- We started building out our space platform
We started the session by making a game plan, but that quickly went out the wi...
Jul 15 @ 9:23 PM
We did it folks.
After many trials and tribulations. After wading through endless piles of biter carcasses on Nauvis, burning spoilage by the ton on Gleba, sweeping up thousands of dead bots on Fulgora, and...mostly just vibing on Vulcanus, we made it. ********. The final fronti...
Sep 19 @ 11:55 PM
๐ Too Much Spaghetti๐
We're making incredible progress! As of today we have:
- Blue tech card production (1 per second)
- A massive production of trees
- A vault full of rare metals
The only problem is our mall has become a giant mess. There are too many new items that come along with this mod. This ...
Oct 2 @ 12:54 AM
We Launched a Rocket!!! ๐๐๐
After ** hours of factory building and ***** ******, we reach our goal and escaped the planet!
Over the last ** months we tackled:
- ****** & *****
- ********
- **********
- ************
- ******** ************
and more!
I'm incredibly proud of ******** in this group and their ...
Oct 10 @ 9:28 PM
The Busy Builders ๐งฑ
A few months ago our favorite part of ******** was killing *****. Today, our favorite part of ******** is building the *******. Unfortunately for us, we've built so many ************* that our ********** has aggravated several ***** *****.
Some of us spent the majority of the s...
Oct 22 @ 9:34 PM
A New Journey Begins! ๐๐งโ๐
This week the ********* DLC dropped: ********* *****!
Today we started a fresh world and discussed what type of settings we want to play on. We're aiming for a more relaxed experience that emphasizes our ability to build the factory and reach the new DLC content as fast as possi...
Sep 26 @ 9:27 PM
House Keeping, Bus Building, & Power Scaling
Today we:
- Expanded our island base
- Increased our solid fuel production
- Destroyed 5+ biter nests
- Expanded our bus
Next time we plan on:
- Building clean power
- Automating robots
- Expanding the bus (hopefully with robots)
Did I miss anything? Let me know in the comment...
