Ghostforce - Game design
A chance for kids to unleash their inner game designer
Hosted by 1 expert guide
Build it. Play it. Change it.
From 18-22 December, we’re running our first Ghostforce game design minicamp.
It runs in three stages:
Kids play Ghostforce and learn how it works, what makes a map enjoyable and where the interesting decisions happen.
We’ll then give them a blank canvas to design their own maps, adding in new mechanics and surprises.
Finally they playtest each other’s maps and give each other feedback.
That last step matters the most. A map can look perfect in your head and fall apart the moment someone else plays it - you only find out by watching.
It also teaches two skills most of us find hard. Giving feedback means saying something useful about someone’s work without crushing it. Receiving it means hearing “this part was confusing” without hearing “you’re bad at this.”
It’s the loop our Junior Facilitators already go through when they design and test new games and we think this is a skill every kid should develop.
5 sessions / 18-22 December / 12pm-1pm PT (8pm-9pm UK time) / 6 spaces only.
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Age ranges are just suggestions! You can register for any cohort.
Meet the guides
Expert guides leading this course
