Dungeons & Dragons for Beginners: New Player Adventures (Teens)
New to D&D? Join a group that gets it. Learn while you play. Fun every week. 90 minutes.
Hosted by 4 expert guides
Join our weekly online D&D club! Your child will:
- Build confidence through teamwork
- Spark creativity with collaborative storytelling
- Make lasting friendships in a small-group setting
Satisfaction Guarantee:
If your child isn’t happy, request a full refund within 30 days—no questions asked.
New to D&D? This Club Is Built for You.

This club is for kids who are brand new to Dungeons & Dragons. You don’t need to know the rules. You don’t need to have played before. You just need to be ready for an awesome adventure — and maybe a few hilarious goblin moments.
Nervous to Try D&D? You’re Not Alone.
“What if I mess up?”
“What if I don’t get it?”
“What if everyone else already knows what to do?”
We hear this all the time. That’s why this club exists.
You’ll learn while you play — with help, laughs, and no pressure.
You won’t feel behind. You’ll feel like part of the group.
We’ll Help You Learn While You Play
Your Game Master is like your guide — they’ll help you learn the game step by step.
No boring rulebook lectures. You’ll learn while you play — with dragons, dungeons, and dice rolls.
You can ask anything. Everyone here is learning. That’s what makes it fun.
This Is D&D That’s Easy to Learn
The Game Master helps with everything — no experience needed
You’ll learn as you play — no pressure to get it all right
Everyone in your group is new too — you're not the only beginner
There’s room for mistakes, jokes, and wild moments — that’s part of the fun
How It Works (Even If You’ve Never Played)
You’ll play with other kids who are also new. Everyone’s learning together.
Use a premade character we give you — or bring your own if you’ve got one ready to go.
We’ll teach you everything you need while you explore, laugh, and roll the dice.
What You’re NOT Signing Up For
- • Lectures about rules before you can play
- • Worrying you’ll be the only one who’s new
- • A group where everyone already knows everything
What You’ll Get Instead
- • A fun group that learns together from Day 1
- • A Game Master who helps — and makes it fun along the way
- • A chance to go from “I don’t know how” to “this is the best part of my week”
Join the Party

Ready to jump into a campaign where your story matters?
If a seat’s open, you can drop in and play this week. Grab your gear and let’s go.
For Grown-Ups: Why This Matters
If your child has struggled to connect, felt left out, or just hasn’t quite found their people — you’re not alone.
Guild of Imagination on Recess gives kids a place to feel seen, safe, and confident through guided, small-group storytelling.
Led by trained Game Masters, this weekly club is more than just a game. It’s a chance for your child to build friendships, grow socially, and be part of something that actually sticks.
Refund Policy:
Should you ever need to miss a week, just give us 48 hours notice and we'll refund 50% of the session fee after the session takes place to save the seat in class while you're away.
We ask all new players to join 10 minutes early to talk to the DM and get set up with their characters.
Pick a time
Age ranges are just suggestions! You can register for any cohort.
Meet the guides
Expert guides leading this course
Course updates
Updates from guides of this course
Sep 5 @ 4:35 AM
This Week's Session: The party leveled up! Now Level 4 strong, they entered a village after a mysterious ***** approached them and asked for their help against a band of orcs that had raided her home. When the party arrived they encountered a series of strange statues and realize...
Oct 3 @ 4:40 AM
This week in session the party arrived at Wave Echo Cave and began exploring. Running into many monsters, the party very carefully maneuvered in order to avoid (most) of them. After taking a potion of invisibility, ********** listened in on a conversation between a Doppleganger a...
Aug 15 @ 4:33 AM
Session This Week: ***** finished exploring the bandit hideout with some creative problem solving on *****'s end to get around a few locked doors. The successful exploration led to a level up! So his party is officially level 3. The party is now pursuing a lead they found last ti...
Sep 19 @ 4:35 AM
The party successfully escaped Cragmaw Castle with their companion ***** in tow! *****'s kidnappers attempted to give chase, but it seems the party has lost them, at least for now. While catching their breath and setting up camp, an odd salesman walked by with interesting items f...
Oct 17 @ 9:28 PM
This week! ******** finished his exploration of Wave Echo Cave and two of the party members made the decision to stay behind and see if Wave Echo Cave is salvageable. ********, with the remaining party members, started to travel toward the town ******** and encountered a few crea...
Sep 12 @ 4:37 AM
The party successfully helped the village they entered last week do away with the medusa they'd been keeping prisoner. Avoiding petrification and making some allies in the local orcs, they were also rewarded with some gold! They continued on their journey where they arrived at Cr...
Aug 22 @ 4:36 AM
The party finished off the zombies and necromancer previously in their way and began to explore the necromancers tower. After gaining some loot and dealing with a mimic the party then freed a mysterious creature which resulted in the party gaining an equally mysterious object. Pe...
Sep 19 @ 12:23 AM
Aug 8 @ 4:35 AM
This week's update on our adventure: the party continued to explore the bandit hideout they had discovered last week and successfully defeated the enemies they'd previously run into! Afterward, they began to explore a small potion workshop only to realize there was an invisible c...
Aug 29 @ 4:41 AM
Session this week: the party continued on their journey only to get stuck in some enchanted woods. Realizing this was a trick being played by creatures trying to hoard gold from passing travelers, the party sprung into action. Almost losing a couple allies, the party managed to c...
Sep 26 @ 4:32 AM
The party went into the town of Neverwinter to restock on supplies and spend the night! They learned of a circus that pops up every couple of years near the town, but were warned that people tend to go missing when the circus arrives, and so they decided to avoid it. Leaving Neve...
Aug 1 @ 4:35 AM
This week's session: After battling some bandits, ***** finished exploring the first floor of a not-so-abandoned manor and made his way to the lower level that appears to be the ACTUAL bandit hide out. Avoiding some skeletons, finding a few potions and ignoring a strange one eyed...
Oct 10 @ 4:35 AM
This week the party was successful in battle despite the many enemies that tried to take them down. **********'s wild magic continuously did it's best to aid him in the fight (for the most part) and they were able to achieve victory. Searching ********** the Black Spider's body, ...
Oct 16 @ 11:00 PM
Session 40 Recap
As we proceed into the next hallway, we see two doors: One with chains and runes in mindflayer that reads “Management ONLY” and another that says “Main Office”. After not being able to get into the locked room, the Adventurpreneurs enter the Main Office to find f...
