Dungeons & Dragons: Campaigns For Teens
Join a real D&D group that sticks. Same players. Ongoing story. Epic fun every week. 90 minutes.
Hosted by 5 expert guides
A Real D&D Group That Keeps Going — With the Same Players, Every Week

You already know how to play. Now it’s time for a campaign that actually goes somewhere. You’ll join a group that sticks, builds a story together, and has the kind of hilarious, chaotic, creative fun D&D was made for.
You’ve Tried Other Groups and They Fall Apart
You’re the one who’s ready to dive into the story, but half the group bails. The game ends before it gets good.
That’s the worst part — and it happens a lot.
Let’s fix that.
A Group That Plays Every Week. A Campaign That Goes Somewhere.
A Game Master who actually knows how to run a great game
Teammates who care about the story (and the chaos)
A campaign that builds week after week — not just resets
This Is D&D That Sticks
You’ll play with the same 1–5 players every session
The Game Master is trained to run creative, balanced campaigns
It’s all about teamwork, imagination, and showing up
No stress. No drama. Just fun that actually continues
How It Works
You'll stick with the same group every week — your party, your crew, your team.
Use a character you already love or make someone brand new. We can help!
Each week the story continues — with battles, laughs, teamwork, and surprises.
What You’re Not Dealing With Anymore
- • Games that disappear after one session
- • Groups that bail before the fun gets wild
- • Stories that don’t even get started
What You’ll Get Instead
- • A campaign that gets better every week
- • A crew that shows up, leans in, and makes the story awesome (and ridiculous when it needs to be)
- • A chance to be creative, smart, funny, and fully you
Join the Party

Ready to jump into a campaign where your story matters?
If a seat’s open, you can drop in and play this week. Grab your gear and let’s go.
For Grown-Ups: Why This Matters
If your child has struggled to connect, felt left out, or just hasn’t quite found their people — you’re not alone.
Guild of Imagination on Recess gives kids a place to feel seen, safe, and confident through guided, small-group storytelling.
Led by trained Game Masters, this weekly club is more than just a game. It’s a chance for your child to build friendships, grow socially, and be part of something that actually sticks.
Refund Policy:
Should you ever need to miss a week, just give us 48 hours notice and we'll refund 50% of the session fee after the session takes place to save the seat in class while you're away.
We ask all new players to join 10 minutes early to talk to the DM and get set up with their characters.
Pick a time
Age ranges are just suggestions! You can register for any cohort.
Meet the guides
Expert guides leading this course
Course updates
Updates from guides of this course
Oct 31 @ 10:54 PM
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This last two sessions we made great progress on this project! We're nearing completion of the basic rules and character creation and within a couple weeks, we're going to be playtesting it!
We sorted out skills that can be ...
Nov 8 @ 1:40 AM
Session ** Recap
This session was largely an introduction for our new friend ***** that joined us! We filled him in on our Castles and Chaos Project [which is very close to playtesting!] and our adventure so far with the Adventurpreneurs. We’re trying to buy out the ***** brand t...
Oct 9 @ 11:30 PM
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Today we laid out how the Wisps powers would work in the game, both with the Wispon weapons and as a Tag-Team feature. We also came up with some skills that will be tied to our stats so that we have things to roll for during game...
Sep 19 @ 12:55 AM
Summer Side Quest #10: Castles and Chaos
This session we finished our Subclasses for Marksman and Ninja, adding descriptions and assigning them a Main stat. We discussed our goals for this game, we want to work our way up to a playtest and character building! It’s a tall order bu...
Sep 26 @ 9:25 PM
Summer Side Quest #11: Castles and Chaos
To help us nail down what all needed to still be done, we decided to try and create a character. We started with a Chao for the species, size small, and our alignment is Lawful Hero. Next was picking our Zone and adding up to 5 abilities t...
Nov 14 @ 11:35 PM
Session 42 Recap
This session we had a special guest! They played a character named ***************; a bard that wanted to work for the Adventurpreneurs after hearing about their kindness and great benefits! After it was determined that she had creativity and was not an aphid, ev...
Nov 23 @ 2:31 AM
Session ** Recap
In speaking with ******** once again, the one-eyed monster seems unwilling to cooperate. The Adventurpreneurs try their best to appeal to the creature to no avail. They have no choice but fight the awful beast as it continuously tries to attack them with his Rot...
Sep 12 @ 11:29 PM
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Sep 12 @ 11:28 PM
Summer Side Quest #9: Castles and Chaos
Continuing our game development journey, we began fleshing out the subclasses and deciding their primary stat. By laying out what each subclass is actually geared towards and providing a main stat, it lays the ground work for actually build...
Sep 5 @ 1:13 AM
Session ** Recap
Today we took a break from our ******** and returned to the ******** ********. A special guest named **** joined us and unbeknownst to the players and characters, **** was a ghost that possessed ******! As the Adventurpreneurs spoke with the **********, they noti...
Aug 21 @ 9:42 PM
Today we continued our work on Castles and Chaos! We revisited the Wisps species in our system, fleshing out their use, powers and how they can work with other classes. In addition, we integrated the Nega-Wisps into the species as well.
Great teamwork and creativity!
Aug 15 @ 11:27 PM
Summer Side Quest #6: Castles and Chaos
This game is REALLY starting to take shape! We focused on the Path system today. Each path has 5 tiers and there are 4 skills to choose from on each tier. These skills help your character excel at the thing their class is good at or shore u...
