Dungeons & Dragons: Campaigns For Young Adventurers (11-13)
Join a real D&D group that sticks. Same players. Ongoing story. Epic fun every week.
Hosted by 6 expert guides
A Real D&D Group That Keeps Going — With the Same Players, Every Week

You already know how to play. Now it’s time for a campaign that actually goes somewhere. You’ll join a group that sticks, builds a story together, and has the kind of hilarious, chaotic, creative fun D&D was made for.
You’ve Tried Other Groups and They Fall Apart
You’re the one who’s ready to dive into the story, but half the group bails. The game ends before it gets good.
That’s the worst part — and it happens a lot.
Let’s fix that.
A Group That Plays Every Week. A Campaign That Goes Somewhere.
A Game Master who actually knows how to run a great game
Teammates who care about the story (and the chaos)
A campaign that builds week after week — not just resets
This Is D&D That Sticks
You’ll play with the same 1–5 players every session
The Game Master is trained to run creative, balanced campaigns
It’s all about teamwork, imagination, and showing up
No stress. No drama. Just fun that actually continues
How It Works
You'll stick with the same group every week — your party, your crew, your team.
Use a character you already love or make someone brand new. We can help!
Each week the story continues — with battles, laughs, teamwork, and surprises.
What You’re Not Dealing With Anymore
- • Games that disappear after one session
- • Groups that bail before the fun gets wild
- • Stories that don’t even get started
What You’ll Get Instead
- • A campaign that gets better every week
- • A crew that shows up, leans in, and makes the story awesome (and ridiculous when it needs to be)
- • A chance to be creative, smart, funny, and fully you
Join the Party

Ready to jump into a campaign where your story matters?
If a seat’s open, you can drop in and play this week. Grab your gear and let’s go.
For Grown-Ups: Why This Matters
If your child has struggled to connect, felt left out, or just hasn’t quite found their people — you’re not alone.
Guild of Imagination on Recess gives kids a place to feel seen, safe, and confident through guided, small-group storytelling.
Led by trained Game Masters, this weekly club is more than just a game. It’s a chance for your child to build friendships, grow socially, and be part of something that actually sticks.
Refund Policy:
Should you ever need to miss a week, just give us 48 hours notice and we'll refund 50% of the session fee after the session takes place to save the seat in class while you're away.
We ask all new players to join 10 minutes early to talk to the DM and get set up with their characters.
Pick a time
Age ranges are just suggestions! You can register for any cohort.
Meet the guides
Expert guides leading this course
No bio yet
Course updates
Updates from guides of this course
4 days ago
This week, the party continued to try and get through the blistering cold of the Tsolenka Pass. However, they were attacked by a Giant Goat (**** ******) and the Headless Horseman of Sleepy Hollow legend.
**** ***** survive? Find out in two weeks!
6 days ago
SPIDERS, MAN!
After trying to make their way to ***** *****, the party goes mad and is attacked by Gate Spiders!
Mar 4 @ 6:35 PM
***************************************? In *************? And they're trying to eat ********?
This looks like a job for... The Brother J! feat. ** ********.
Stay tuned for the Mad Mage, ******** *****!
Feb 23 @ 5:39 PM
The party meets **. ******, the waterlogged mummy, lose two friends and gain one sceptre, a powerful artifact and treasure.
Maybe the real friends were the treasures you gained along the way.
See you next week!
Feb 18 @ 7:27 PM
****. ******. ****.
**** **** *** **********:
-*******
-************ ***
-***** ******
*********, *** ****** ****
-****'s *** **********
****** *** ** **-**** ***** ***** ** ***** ** **********.
Feb 11 @ 6:41 PM
The party continues exploring the Gulthias Dungeon.
**** ***** and ****** move south along the wall and encounter a well-dressed, arrogant man who immediately begins insulting ****. She responds without hesitation, killing him and tearing out his eyes.
Moments later, they are a...
Feb 9 @ 5:36 PM
****************
**** + ****** = ******
The party heads down into the crypt under the Chapel of St ****** wherein they discover some adorable elementals, some ***** *****, a font of holy water, and a ********* *****.
Next week: ****** and ******!
Feb 2 @ 5:36 PM
The party travels to Hendrix Farm, where they meet ************ *** of the Followers of the Falling Fire. ************ explains that a relic of Saint Vitruvio is believed to be located within the Chapel of Saint Brenna and asks for the party’s help in retrieving it before the Kni...
Jan 28 @ 6:38 PM
The party returns to Yester Hill for what can only be described as a terrible but necessary idea: entering the Gulthias dungeon to reconsecrate ***** **********, Fane of the Mountains. This requires, among other things, willingly dropping into a cursed hole beneath a murder-tree ...
Jan 26 @ 8:27 PM
The party returned to Emberwood Village after a grueling trek through Drakkenheim, reminded once again that the city is deeply hostile to continued good health. At the Shrine of the Old Gods, they met *** ***, a druid who offers spellcasting services and the rare luxury of purgin...
Jan 21 @ 7:10 PM
After returning to the ********** of ****** ********** to celebrate their victory at ******** ****, the ***** ** ***** drank deeply, ate well, laughed freely, and allowed themselves a moment of hard-earned joy before retiring for a long-overdue rest.
They awoke to a red dawn.
T...
Jan 14 @ 6:35 PM
After a harrowing battle atop the heaving slope of Yester Hill, the fight finally turns.
***** stands half-buried in churned earth, firing blight spells in rapid succession—arcs of crackling magic tearing through wooden flesh and detonating knots of roots mid-lunge. Each blast s...
Jan 12 @ 5:43 PM
🎶****! ********! ** ************!!🎶
** *** ***** ***** ** **** ********!
**********, *** ***** **** ** *****.
**** *** *** ******** ****** *** *** *** ** ****, ******, *** ************ *****: * ***** ********* *** ** *********, ***** ** ****, ***** ** *** *****, *** ********...
Jan 7 @ 6:36 PM
"Yester Hill heaves like a mass grave that refuses to stay buried."
"Hundreds of wooden blights writhe across the slope, their bodies twisting in violent, splintering spasms. Roots knot like exposed tendons, dragging jagged forms through the mud as branch-arms snap backward and ...
Dec 29 @ 5:38 PM
The party underwent a bar-brawl and got into hypotheticals about using burning hands on bird nobles.
Dec 22 @ 5:39 PM
Rats! And a lot of them. The party fought of the Haze Hulks only to find themselves surrounded by dozens and dozens of ratlings intent on ruining Christmas. Will they survive? No. No, probably not.
Dec 17 @ 6:44 PM
Merry Didn't-Die-in-Barovia Day!
The party ends the threat of the Werewolves, rescues ***** and the rest of the children, and escorts them to *****, where they discover that ********** ***** is hosting a brand new Barovian holiday. A green elf's heart grows three sizes, whereupo...
Dec 15 @ 9:26 PM
Another night, another fight in the dwarven camp!
Thank you for another great game despite our technical issues with Recess Rooms
Dec 8 @ 9:09 PM
The party enlisted ******** and ******** ************ to help fortify the ****** on the *** for the night watch. What began as a tense vigil quickly turned into a full-scale assault from the mists. The opening clash went better than anyone expected: the group brought down an eldr...
Dec 3 @ 6:50 PM
Here is a tight, ready-to-read recap:
---
**Session Recap**
Deep inside the werewolf den, the party shattered ***** ***************’s pack, sparing only ************ after she publicly renounced her tyrant alpha. ***** was rescued at last, and the group recovered their first t...
Nov 24 @ 5:46 PM
Great session today all. I hope you had fun in the dream world. After waking up you discovered that you were in a strange place filled with singing skulls, a card playing ***** and a banquet fit for a queen. After playing some cards and cooking up a fine fruit stew you discover t...
Nov 19 @ 6:40 PM
You found yourselves in the land of dreams and after a few clues discovered that there was a task that needed to be completed. The task was too free three golden dragon hatchlings and prevent them from being taken by a card playing Kenku named ****. You cooked up a plan and a fru...
Nov 10 @ 5:42 PM
*** ***** ****** ** ********** **** **** ***** ****** *** ************. ***** ****** ***** ****-*** ********** ** ***** *** ******** ** *** *** ** *** ** *** ** *** ***** ** *** ***** ** *** ***** ** *** ***** ** *** ***** ** ***. ***... *** ***** ********.
Nov 3 @ 9:33 PM
On their way out of the world’s least hospitable city, the party discovered an old alchemist’s shop charmingly named *****’s **********—which, judging by the smell, hadn’t sold anything sundry in at least a decade.
Upon entering, they were immediately attacked by what could only...
Oct 29 @ 5:41 PM
Oh no...
Werewolves have claimed the life of ***** the ******. But vengeance will be yours. The party moves to track the last remaining werewolf back to its lair, eager to remove the blight of the pack from this realm once and for all.
Oct 20 @ 4:36 PM
***! ***!
***** ** ** ********* ***** *** * ****** ****, *** *** ***** **** ** * ********* ********** *** ****, ****** ** ***** *** ***** **** ** ************ ***** **** *** *** ** *** ** *****.
Oct 15 @ 10:30 PM
***** ****** ** ********. *** ***** ***** *** *** ***** ** *** ****** ** ***** *** ******** ** *** ********* ** *** ** *** ********* ** *** ** *** ** ***** ** *** ** ***** ** ***.
Oct 14 @ 3:01 AM
Oh, *****!
And a lot of them. The party defeated ******, ****** of the Rat God, claimed their ******** *****, and fled the ratling hoard...
...Only to come across a very hungry *****. D'OH!
Oct 7 @ 2:18 PM
The party struck a dark bargain with the Rat Prince himself, securing his aid in dealing with ******, the Warlock of the Rat God — once and for all. With the deal sealed, the group now carries the weight of their new pact, and the promise of a permanent end to ******’ vile scheme...
Oct 1 @ 6:02 PM
**** ***** is ****.
The avatar of the Night Mother (and apparently *****'s mother???) has been swallowed by the swamp of *****. Her walking hut is collapsed, the ******** gem is recovered, the scarecrows have returned to being simple Halloween decorations. But... questions unans...
Sep 23 @ 6:02 PM
Oh Rats!
The party continues to explore the Rat's Nest Tavern but lets their curiosity get the better of them when they get ambushed (once again) by ratlings without getting any closer to finding the chunk of Delerium they were sent to recover.
Sep 17 @ 5:46 PM
The party sought out Sir ******** *****, an old knight weighed down by grief and doubt. At first, he was reluctant to join their cause. But when the adventurers revealed that the spirit of his long-lost soulmate was bound within a sword carried by one of their own, *****’s resolv...
Sep 8 @ 4:54 PM
The party pressed ever deeper into the reeking labyrinth of the rat’s nest, each corridor alive with the scuttle of vermin and the whisper of delirium-tainted air. Their goal was clear, yet perilous: recover the crystal of delirium and rescue Lieutenant ***** ***** of the Hooded ...
Sep 3 @ 5:42 PM
The Death De Fiers have discovered a powerful—yet tragic—ally: *** ******** *****, a revenant paladin whose heart still beats with the memory of love long lost. But his oath binds him in eternal service to his beloved, the formidable commander of the Order of the Silver Dragon—**...
Jul 31 @ 8:27 PM
Summer Side Quest #5: Castles and Chaos
An early session time and some tech issues didn’t stop us from continuing our development of this game! Today we reviewed some of the Abilities section and switched up a few of the Biomes or ‘Zones’ as we decided to call them. We then moved...
Jul 26 @ 12:39 AM
Summer Side Quest #3-4: Castles and Chaos
Greetings heroes! Apologies for the gap in the recaps. Our summer quest to make our own D&D game continues! On July 17th ***** rejoined us for the week and decided that he wanted in on this creation process. Together the three of us tack...
Jul 12 @ 12:26 AM
Summer Side Quest #2: Castles and Chaos
**** and I continued our work on the Sonic-themed D&D game. We added another special species option, Humans! Our alignment system was fairly quick and easy so we moved into deciding what elements would be available for the magic system. See...
Jul 4 @ 4:50 PM
************* **#1: ********** *** *****
The *************** and their ***** will be taking the ********** ********** this ****** as ****** is **** on ********. ***** and I will work on ********* ********** and ***** may run his *** ********. After some ********** on what we ****...
Jun 27 @ 2:30 AM
******** & *****: *** ******** ****** - ****** ** Recap
The ************* speak with ********** the ***** ***** and for once, meet a creature they don’t want to hire. Rightly so as when they ask the ***** about this ****** and what on earth a ***** is, she explains the following:...
Jun 23 @ 4:41 PM
Hey guys! Thank you for a wonderful year. Our ********** game goes on hiatus next week until the first week of **********. But fear not, as requested, there will be a fantastic DM named ****** coming in to run games for your kids all summer long. See you in two months!
Jun 20 @ 12:38 AM
******** & *****: *** ******** ****** - ****** ** Recap
The *************** receive a whopping *** ****** gold from **********. The green dragon is more than happy to contribute his hoard to the company as they will help him achieve his dreams of being a star. ********** is excit...
Jun 13 @ 12:00 AM
Phandalin & Below: The Shattered Obelisk - Session 35 Recap
We begin the session by jumping right into ********’s song about how he was destined to be a star! The twig blights form an ensemble with music and dancing!
*Set to the theme of the cartoon Sonic Underground
Verse 1
Hat...
Jun 9 @ 4:43 PM
Today the ******** rode into the ******** ********-scape that is the city of *************.
Nestled within a pine-covered valley, ************* is a walled metropolis that straddles the wide and sluggish ******** River. A high rocky hill rises above the city, upon which perches ...
Jun 6 @ 3:34 AM
Heck of a session yesterday gang. Welcome ***** and *****! And now... a recap!
Two new characters joined the cursed band of adventurers know as the Death de Forest, in the forms of ***** and ****. Also... Everyone Hates *****, home invasions, Disney's Horses on Ice, and it's no...
Jun 5 @ 10:20 PM
******** & *****: The ********* ****** - Session ** Recap
After the ***** **** ***, ******** is being to settle down but things are still not right… The ********** have gotten rid of their ***** products but the effects are still lingering, such as the mutations. However, before ...
May 30 @ 12:03 AM
******** & *****: *** ******** ****** - ****** ** Recap
After a couple of days travel, *** *************** arrive back in ******** to that the ban has been enforced on the **** *****. There is a huge pile of stuff in the center of town and **** **** ***** does the honors of light...
May 23 @ 1:16 AM
******** & *****: The ********* ****** - Session ** Recap
The *************** leave the majority of their employees on the level above, only taking ********** with them to the Mining Level. ***** gives them a tour via minecart:
********* ******: This glowing purple cave is full o...
May 8 @ 11:41 PM
******** & *****: *** ******** ***** - ****** ** Recap
The *************** head over to check out the popup store, ***** ******** are serving a long line of excited people. They sell many products capable of doing one thing at a time compared to the Heroes' products that often di...
Apr 30 @ 5:49 PM
Today the Death de Fires arrived in Krezk with a wagon full of wine and a corpse in tow. They met the Baron, ****** ****** and the Baroness, **** ******, who welcomed them into their commune-esque town with open arms. It was revealed that their son **** had passed from illness 7 ...
Apr 24 @ 11:46 PM
******** & *****: The ********* ****** - Session ** Recap
The *************** have split up and begun speaking with the other *************** in town about the mysterious products that arrived last night...
Starting with *******, he visits **********'s ********** and finds an un...
